4023-18: Utilization of Game-Based Learning to Teach Psychopharmacology and Substance Abuse to Undergraduate Nursing Students
4023-18: Utilization of Game Based Learning to Teach Psychopharmacology and Substance Abuse to Undergraduate Nursing Students
This presentation will present the advantages of utilizing game-based learning platforms to augment undergraduate nursing student’s psychopharmacology and substance abuse knowledge base. Three game-based platforms: Reptivity, I-Spring Interactive Learning and Jeopardy will be discussed as strategies to reinforce didactic content.
Presenters: Deborah Salani, DNP, PMHNP-BC, ARNP, NE-BC; Linda Mays, DNP, ARNP, PMHNP-BC
Disclosures: The presenters and planners have no conflict of interest or commercial support to disclose. Off-label uses will not be discussed during this presentation.
Session Length: 21 minutes
Target Audience: RN
Upon completion of this presentation, the participant will be able to:
- Discuss three different game-based platforms to engage students in learning and reinforce didactic content on psychopharmacology and substance abuse concepts.
Keywords: Psychopharmacology, Game-Based Learning, New Pedagogies
Continuing Nursing Education:
0.5 contact hours. * In order to receive contact hours, you must: Listen to presentation, complete an evaluation, and earn a passing score on the post-test before the expiration date. You will have 5 tries to correctly answer the questions on the post-test and a score of 80% is required to pass. Once you have passed and completed an evaluation, the certificate will be generated online, available for you to print immediately. You cannot earn credit unless all steps are completed.
The American Psychiatric Nurses Association is accredited with distinction as a provider of continuing nursing education by the American Nurses Credentialing Center's Commission on Accreditation.
APNA 32nd Annual Conference
Saturday, October 27, 2018
11:15am - 12:00pm
The contact hours for this session expire: January 1, 2022